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Saturday, February 25, 2012

Scout Guide


Primary Attribute:Agility
Str:20
Agi:21
Int:16

Movement Speed:315
Str per level:1.7
Agi per level:3.0
Int per level:1.4

Armor:4.94
Dmg Reduction:23%
Magic Armor:5.5
Magic Armor reduction:25%

SKILL:
1)Vanish

The Scout slips into stealth mode for a brief time. Using the advantage of surprise, he is able to unleash a devastating flurry of attacks when attacking from stealth.
Action
Toggle


Mana Cost: 30
Cooldown: 15.0 / 12.0 / 9.0 / 6.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Vanish to self.

Attacking a unit with Vanish active will toggle Vanish off and apply Flurry to self for 4 seconds or 1 / 2 / 3 / 4 attacks.
Vanish Effect(s)
25% Movement Speed
Flurry
300 Attack Speed
2)Electric Eye 
 



The Scout places an Electric Eye which provides sight in an area around it. Electric Eyes may be detonated to silence nearby enemies.
Electric Eyes provide 800 day and night vision.


Action
Target Position
Type
Organic Enemy Units
Range: 100
Radius: 450
Cast Time: 0.8 Seconds
Mana Cost: 50
Cooldown: 30.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Places an Electric Eye at target location. Can be placed without breaking Vanish's stealth.

The Electric Eye reveals invisible units and has an unlimited lifetime. If enemy units get within a 150 radius of the Electric Eye, it will be revealed to them. You may have 2 / 3 / 4 / 5 Electric Eyes active at any one time.

Each Electric Eye has an ability that will allow you to destroy it, as well as an ability to detonate, silencing enemies in a 450 radius around it for 3 / 4 / 5 / 6 seconds. 
 3)Disarm
 The Scout's mastery of close range combat allows him to occasionally disarm an opponent, then take advantage of the opening with a devastating attack.
Action
Passive
Required Level: 1 / 3 / 5 / 7
On Attack
10 / 15 / 20 / 25% chance to Disarm opponent for 1 seconds and deal a 1.25 / 1.5 / 1.75 / 2.0x critical strike.

Once Disarmed, opponents cannot be Disarmed again by the Scout for 2 seconds. 
4)Marksman Shot
The Scout uses his crossbow to perform a devastating ranged attack on a single unit, damaging, mini-stunning and slowing it.
Action
Target Entity
Type
Nonboss Organic Enemy Units
Type: SuperiorMagic
Range: 1,500 / 2,000 / 2,500
Channeling Time: 0.3 Seconds
Mana Cost: 125 / 175 / 250
Cooldown: 50.0 / 40.0 / 30.0 Seconds
Required Level: 6 / 11 / 16
Activation
After channel time, fires projectile at target that deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic damage. Applies Wounded to target unit for 4 seconds.

If the target moves more than 1800 / 2300 / 2800 units away during the channel time, the spell is cancelled.
Wounded Effect(s)
20 / 30 / 40% Movement Slow
Skill Build:
1)Electric eye
2)Vanish
3)Vanish
4)Disarm
5)Vanish
6)Marksman Shot
7)vanish
8)disarm
9)disarm
10)disarm
11)marksman shot
12)electric eye
13)electric eye
14)electric eye
15)stat
16)Marksman shot
17)stat
18)stat
19)stat
20)stat
21)stat
22)stat
23)stat
24)stat
25)stat

ITEM BUILD:
EARLY:
Logger,Shield,Rune
MID GAME:
Go for ghost marchers and hammer,u may need some mana pot to stay in line
LATE GAME:
  shieldbreaker,cleave,and mace>>>HUNTING TIME
OPTIONAL:
U may need a lifesteal for better survival chance
Mini Stun is needed if u unsure to get savage mace fastly

U must buy this if the enemy got many disablers or stunners!!
More crit and damge percentage
LUXURY:
Another optional with damage,ASPD,and damg avoid
RAINBOW WARRIOR 
This is my screenshot of a nice match with my friend which happen yesterday


 

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